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3 Pokémon Titles That Were Denied the Adoration They Warranted

Following a taste of world peace courtesy of Pokemon Go, there's no question that the monster collecting franchise stands as one of the most ubiquitous video games in existence. The iconic Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The persistent excitement around trading card values guarantees almost daily Pokémon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a few million units. Even, unofficial Pokémon games achieve popularity annually.

Yet in spite of that pervasiveness and fame, some Pokémon games that are totally overlooked. These are games that didn't get their fair shake, or were overshadowed by the excitement of the core series. They're Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received sequels or modern remakes. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?

Pokémon Ranch: The Cozy Precursor

Too many Pokémon games emphasize the battling element of the series, and not nearly enough of them focus on the everyday aspects that would come with living with a pet. Sure, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from different games. Critical reception from its launch noted Ranch was a bad if not outright hideous game. I'm not here to argue against these claims, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.

As the name suggests, the game is set on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.

Ranch was released well before Stardew Valley kicked off the enduring trend of cozy games. It was before the proliferation of passive games, and the Let's Play popularization of viewing games you aren't playing. Many never realized that Ranch's proposal to watch your creatures as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so extraordinary, a live stream focused on broadcasting the game continuously. The streamer who runs the channel maintains that, after almost twenty years of experiencing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Did you know that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.

All of these poor design choices masked a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and content in general," another commenter declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Absurd Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


Given numerous mainline entries and spin-offs, chances are that I didn't mention that particular Pokémon game you totally love but argue that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection despite argu

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About the author

Christopher Villanueva MD

Elara Vance is a seasoned gaming journalist and community manager with over a decade of experience covering the UK gaming scene.

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